List of All adventures by Level

UPDATE: Superjacob no longer produces content compatible for D&D or any Hasbro or WotC related produce or IP. All links to any .pdf files of D&D compatible adventures have been removed. The text descriptions will remain. Also, for anxiety and mental health issues, Superjacob no longer reads or posts on Reddit or Discord. Superjacob is currently working on his own TTRPG system for kids. Once he releases the first version of it, he will begin the process of converting his previous adventures to be compatible with that system. The text of the adventures will still be available for now, but none of the .pdf files will be available. I am working on my own my own completely free TTRPG system and I will eventually convert all my adventures to be used for my own TTRPG system.

UPDATE: All my adventures are available in One-Page Adventures Volume 1 under Creative Commons license. Thanks to WotC’s releace of SRD 5.1 under Creative Commons, I will continue to provide content compatible for D&D 5e.

Level Zero

“Session 0 Tutorial Adventure”

A Tutorial battle that teaches attack and damage rolls, spell saves, movement, death saves, character death, introduces backup characters, and ends in a TPK. A skill challenge to teach skill uses, advantage, and inspiration. A scene to promote roleplay and story.

Level 1

“The Monolith in the Woods”

The party is attacked by wild animals outside a town. They discover a strange monolith in the woods outside of town. When investigated the monolith transforms into a golem and attacks them. Villagers report seeing an old man setting up the monolith. The party confronts the old man and saves the village.

“Ghost Town”

Upon arriving at a small town atop a hill near the ocean, the party finds the place completely deserted. Nothing of value has been left behind. The town is swarming with enemies that all have false appearance, stealth, invisibiliy, or burrowing. They discover that they are on a giant beast.

“IMPossible Problems”

An evil imp is causing swarms of creatures to attack the village. The party is recruited to investigate the attacks.

“OrcaNado: The Red Eater’s Tail”

From the top of a giant whale skull in the side of an active volcano billowing red smoke, the dark artificer named Ahk Uamahn is using a magically enhanced Trident of Fish Command to direct swarms of flying sharks, and is demanding tribute be paid to him or face the Sharknado.

“Bobold The Kobold”

An ancient wizard who was causing cursed rain that turned people into zombies has been defeated, but a single Kobold, named Bobold, escaped and is trying to bring his soul back. The party must chase him through the wizard's lair and stop him, but can they avoid the traps he has set in their way? Thanks to everyone on reddit who selected the BBEG, Macguffin, and Calamity with their comments on r/DnD on reddit.

Level 2

“Plague Rats”

A strange disease is spreading in town. The party discovers that a sect of cultists are intentionally spreading the disease. The party must get a special medical tome to learn how to cure the disease. The cultists are planning on infecting the town's water supply with the disease and must be stopped.

“Turning Tides”

A Sea Hag and her army of boggles are moving an island off the coast. This is causing tidal waves to crash into the town of Seafair, damaging the buildings and ships, and causing interuptions in the movement of the fishing and transport ships that run the local economy.

Level 3

“Shadows in the Night”

After finishing a quest and taking a long rest, while sleeping each member is possessed by a Demon. Each character must wage their own personal and internal war with the Demon whom possessed them to prevent the loss of their soul, and return to the realm of the living.

“Doppelgangers”

In a strange clockwork ship, the group's guide is pulled into muddy waters by a strange creature. Trying to rescue him they are transported to a strange place similar but different from where they were, where they meet their doubles and are accused of being doppelgangers.

Level 4

“The Fall of an Empire”

The party is in a large city when insurgents blow up a building. The party chases them down and interrogate them. They learn that the leader has a meeting with some mercenaries in the swamp out of town. In the swamp they are ambushed by ogres and learn that the Emperor is going to be assassinated. They rush to save the emperor, but are too late and can only avenge his death by killing the leader of the rebels.

“Heart of Darkness”

The party is sent to investigate the disappearance of a missionary cleric in a vast and dark jungle. Investigation reveals that the cleric has instead been converted by the demon-worshiping jungle people and now mobilizes them against his former mission.

“The Potential Fuella”

The party is looking for buried pirate treasure. Thanks to u/potential_fuella for the adventure request on r/DMAcadamy.

Level 5

“Lost at Sea”

The party is tasked with recovering a powerful magical artifact from a recently sunken ship. When they arrive at the ship they find that someone has taken the item, and they have to venture into the mysterious depths to recover it.

“Seasons of Change”

A strange tower appears outside a town and is blasting buildings with lasers from it's spire. The party ventures inside to disable the terrible device before it destroys the town.

Level 6

“Iron Giant”

The King's vizier has learned that a rival Wizard is trying to reactivate an ancient magical construct that is rumored to be buried in the mines in the nearby mountains. He asks the party to journey to the mountains and bring the construct back to him.

“The Sky is Falling”

A burning airship is seen wobbling unsteadily through the air on a collision course with the ground. Shortly after it disappears over a nearby hill, a crashing noise is heard and a cloud of smoke can be seen off in the distance.

Level 7

“A Giant Problem”

A furious hill giant materialises in the town square. After dealing with that, strange shards of mirrors teleport the party to a demilplane where a Warlock is experimenting on Hill Giants and has a strange magical tower full of traps.

“War is Heaven”

The party is called to the front lines of a battlefield to be briefed by the general. During the briefing an assassin appears and kills the general in front of them.

Level 8

“Liches Get Stitches”

A fallen paladin that with an army of undead is advancing on the capital city. He can be stopped, if the party can fulfill his oath that he swore in life that he can never fulfill in death.

Level 9

“Snakes in the Grass”

The party visits a town that is secretly populated by Yuan-ti. The yuan-ti are making human sacrifices to increase their power. A couple in town, a human woman and a yuan-ti man are in love, and their forbidden union could hold the key to ending the evil reign of the serpent god who demands sacrifice from the town.

Level 10

“The Music Box”

An adventuring party seeks a magical music box that will help them remove a colony of phase spiders from a piece of land that is rich in resources, but a strange giant seeks to destroy the music box before it can be used.

Level 11

“Marked For Death”

A group of Drow Assassins have been hired to kill the party while they sleep, so the party must go confront them.

Level 12

“Warlord”

The party is hired to vanquish an evil warlord who terrorizes the surrounding areas demanding tribute from the towns and settlements.

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Previous

“Plague Rats”

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Next

“Lost at Sea”